Town: Wæm Ærǐi Ærǐi Khi Væd

Wæm Ærǐi Ærǐi Khi Væd

Wæm Ærǐi Ærǐi Khi Væd
Example Constructi architecture.
StateFederation of Alveria
ProvenceYăvajĭkǐkh District
Sub ProvenceMakhemukhumu Zone
RegionGrasshill Holt
Founded1169
Community LeaderAdministrator Grêli Trëka
Area6 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation6922 m (-20239 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population1438
Population Density239 people per km2 (719 people per mi2)
Town AuraSummoning
Naming
Native nameWæm Ærǐi Ærǐi Khi Væd
Pronunciation/æˈrɪi/ /æˈrɪi xi væd/
Direct Translation[hot] [summer]
Translation[Not Yet Translated]

Wæm Ærǐi Ærǐi Khi Væd (/æˈrɪi/ /æˈrɪi xi væd/ [hot] [summer]) is a subtropical Town located in Makhemukhumu Zone, Yăvajĭkǐkh District, within the Federation of Alveria.

The name Wæm Ærǐi Ærǐi Khi Væd is derived from the Constructi language, as Wæm Ærǐi Ærǐi Khi Væd was founded by Gwendolen Glkêtê, who was culturaly Constructi.

Climate

Wæm Ærǐi Ærǐi Khi Væd has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 17°C (62°F). Wæm Ærǐi Ærǐi Khi Væd receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Ærǐi Ærǐi Khi Væd covers an area of nearly 6 km2 (2 mi2), and an average elevation of 6922 m (-20239 ft) above sea level.

Overview

Wæm Ærǐi Ærǐi Khi Væd was founded durring the late 13th century in fall of the year 1169, by Gwendolen Glkêtê. The establishment of the new community went well, with no major obsticles durring construction.

Wæm Ærǐi Ærǐi Khi Væd was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Wæm Ærǐi Ærǐi Khi Væd is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wæm Ærǐi Ærǐi Khi Væd is is constructed arround a semi-circular restrictive paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Wæm Ærǐi Ærǐi Khi Væd's size could have. Wæm Ærǐi Ærǐi Khi Væd's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Wæm Ærǐi Ærǐi Khi Væd is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Wæm Ærǐi Ærǐi Khi Væd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Ærǐi Ærǐi Khi Væd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Ærǐi Ærǐi Khi Væd's parks.

Wæm Ærǐi Ærǐi Khi Væd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Ærǐi Ærǐi Khi Væd.

Wæm Ærǐi Ærǐi Khi Væd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Ærǐi Ærǐi Khi Væd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wæm Ærǐi Ærǐi Khi Væd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Ærǐi Ærǐi Khi Væd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Ærǐi Ærǐi Khi Væd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Ærǐi Ærǐi Khi Væd's public wards, blessings, and other arcane systems.

Wæm Ærǐi Ærǐi Khi Væd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Ærǐi Ærǐi Khi Væd's grid is powered by hydrogalvanic generators.

Wæm Ærǐi Ærǐi Khi Væd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Ærǐi Ærǐi Khi Væd's natural decorations nor waterways.

Wæm Ærǐi Ærǐi Khi Væd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Ærǐi Ærǐi Khi Væd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Ærǐi Ærǐi Khi Væd is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Wæm Ærǐi Ærǐi Khi Væd's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Wæm Ærǐi Ærǐi Khi Væd there are no smells.

The Rat near Wæm Ærǐi Ærǐi Khi Væd are known to be more aggressive than normal.

Wæm Ærǐi Ærǐi Khi Væd's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Truename Magic energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5852 m2
    • Cattle and Similar Creatures: 359
    • Poultry: 4314
    • Swine: 287
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

453 of Wæm Ærǐi Ærǐi Khi Væd's population work within a Foundational Occupation.

870 of Wæm Ærǐi Ærǐi Khi Væd's population do not work in a formal occupation, but do contribute to the local economy. 115 (8%) are noncontributers.

Points of Interest

Wæm Ærǐi Ærǐi Khi Væd has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Wæm Ærǐi Ærǐi Khi Væd. The recitation of the hero's story remains a popular tavern and fair tale.

History